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Mastering Android Game Development, by Raul Portales

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Master game development with the Android SDK to develop highly interactive and amazing gamesAbout This Book
- Develop complex Android games from scratch
- Learn the internals of a game engine by building one
- A succinct, hands-on guide to enhance your game development skills with Android SDK
If you are an intermediate-level Android developer who wants to create highly interactive and amazing games with the Android SDK, then this book is for you.
What You Will Learn- Understand the internals of a game engine and the reasoning behind each of the components
- Decide when to use each of the different ways of drawing on Android
- Handle user inputs, from virtual joysticks to gamepads
- Implement collision detection using different techniques and discover how to optimize it for complex games
- Use animations and particle systems to provide a rich experience
- Create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK
- Integrate Google Play Services to provide achievements and leaderboards to the players
Gaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers.
This book is a progressive, hands-on guide to developing highly interactive and complex Android games from scratch. You will learn all the aspects of developing a game using a space shooter game as the example that will evolve with you through the chapters. You will learn all about frame-by-frame animations and resource animations. You will also create beautiful and responsive menus and dialogs and explore the different options for playing sound effects and music in Android.
You will then learn the basics of creating a particle system and how to use the Leonids library. Finally, we will configure and use Google Play Services on the developer console and port our game to the big screen.
- Sales Rank: #860173 in eBooks
- Published on: 2015-06-30
- Released on: 2015-06-30
- Format: Kindle eBook
About the Author
Raul Portales
Raul Portales is a software engineer who works as a contract consultant with Platty Soft. He cofounded the game studio The Pill Tree, which ran for a year and produced several titles that were featured by Google Play, including Chalk Ball and SpaceCat. He has been a Google Developer Expert for Android since the start of 2015, and he loves public speaking. He has presented at several DroidCons and Game Developers conferences, talking about how to survive as an indie game developer. At the moment, Raul lives in Dublin and you can easily find him collaborating with the local community on different meetups, especially the ones organized by GDG Dublin.
Most helpful customer reviews
2 of 2 people found the following review helpful.
A great hands-on approach
By jamie
Really enjoyed this book, from setting up a project right down to integrating google play services this has been a real enjoyment! mastering android game development gave me and hopefully will give you that bit extra and then some! the collision detection in making games was a weak spot for me but is now more clearer thanks to the way it is placed in this book.
Some past books i have read i skipped through a bit and this was not the case this time around, if you dedicate your time to this without skipping through sections then there is no reason you cant take away some valuable knowledge to aid you in your games development! remember the will to learn puts you on the path to succeed! i find the hands on approach the best possible way to learn and this is what this book does, practice makes perfect as the saying goes and i now have plenty more knowledge to help me.
The book is wriiten well and easy to follow, again its the will to learn that will determine how you take the methods in this book and what you take away after the final chapter. A great book thank you
0 of 0 people found the following review helpful.
Functional game development
By Hugo
This is the book if you want to learn how to make an android game, the concepts shown by the author are everything I would like to be presented when I was beginning in game development, but this book doesn't stopped in concepts of game development, he shows the pros and cons if you want to make a game purely with Android SDK. I've always trying to make games using complete game engines and editors, avoiding lose my time, but Isn't that crazy thing create a simple game engine to make a simple mobile game, now I think this is even fast process because I already knew how to program in Java and how Android works, the first chapter opened my mind, but the book has ten chapters and as I was reading and applying the concepts in my game I saw that it was a good choice, the book goes deep, and you become able to make a full featured game, the concepts shown are simple, but complete in way that you can easily adapt and apply for that game you want to do, all the features that most of the engines shows as their advantages like sounds, particles, collision, etc., are proved that isn't too difficult to implement and sometimes is even easier. This book was made by a top class game developer, and he mastered the art of teach what he knows. At the end of this book I felt that I became a better game developer because now I know how the game really works under the hood, this is much powerful, this book teached me more than a regular course, but it was fun and fast.
2 of 2 people found the following review helpful.
Great book, but you will work for it.
By Craig Mehan
I am very torn with this book. On one hand it explains Android game development: creating a game engine, handling various game contollers, different techniques to draw to the screen, game object collision detection, particles, sound, menu's and animation. The author tries to step through each topic starting simple to more complex implementations. I really did learn a lot.
On the other hand, it was a slog all the way through. Ok calibration, my knowledge of Android is at an intermediate level; I have taken classes (for fun) at my community college on Java and Android (my degree is BSEE), I have written apps for myself but not placed them on Google Play. The book has source code that can be downloaded, it is divided by chapters, but only the code for the end of the chapter. As I said earlier, the chapters develop a concept from simple to more complex. The code from the beginning of a chapter is many times very different than at the end of the chapter. The chapter hits the high points of the code, but not all, so it is the students lesson to figure it out. The collision detection chapter was particularly grueling, with much of the code not listed in the book. I counted twenty errors in the book; many from where the code changed, but the book code listing had not changed.
Is this a bad book? No. I learned a lot, but it was as challenging as any upper level under graduate course that I have ever taken. I don't think it had to be that hard. Probably later editions of this book will improve as more detail is added.
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